Hash : K9Pb6tQr8zk4tHOZf9Ot


제목: Starbound
장르: 액션어드벤처캐주얼인디롤 플레잉
개발자: Chucklefish 
배급사: Chucklefish
출시 날짜: 2016년 7월 23일



시스템 요구 사항

최소:
  • 운영체제: Windows XP or later
  • 프로세서: Core 2 Duo
  • 메모리: 2 GB RAM
  • 그래픽: 256 MB graphics memory and directx 9.0c compatible gpu
  • DirectX: 버전 9.0c
  • 네트워크: 초고속 인터넷 연결
  • 저장공간: 3 GB 사용 가능 공간
권장:
  • 운영체제: Windows XP or later
  • 프로세서: Core i3
  • 메모리: 4 GB RAM
  • 그래픽: Discrete GPU capable of directx 9.0c
  • DirectX: 버전 9.0c
  • 네트워크: 초고속 인터넷 연결
  • 저장공간: 4 GB 사용 가능 공간
















Starbound 1.3 - Spacefarer Update

2017년 6월 8일 - MOLLYGOS
Hello! Starbound 1.3 - Spacefarer Update is here!

With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.

Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!

Major Changes

Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!

Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!

Modular Space Stations
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.

 
Minor Changes / Bug Fixes
  • Gameplay now pauses while menu is open (single player only)
  • Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
  • Adjusted player and other physics to behave better in zero gravity
  • Remove gravity from asteroid fields
  • Asteroid fields now ring their stars and can be entered at any position
  • Add rail tram vehicles and tram stop objects
  • When opening inventory, first tab will be selected by default
  • Auto-sorting inventory will also stack items
  • Add visual novel engine
  • Fix threat level of player ships to always be 1 for colonist purposes
  • Cheese is now considered produce and players will be paid to launch it into space
  • Made several block types permeable to liquids
  • Perfect armor set now slightly weaker than tier 6 crafted armors
  • Fix several issues with NPC pathfinding
  • Various performance improvements
  • Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency
  • Ancient Vaults will no longer regenerate if the game is restarted while the vault is open
  • Added unbanip and unbanuuid commands for servers
  • Rail platforms and trams can now be broken using the matter manipulator
 
Modding API Changes
  • Support script panes opening and closing with inventory (like containers)
  • Item slots / grids in script panes now display tooltips for contained items
  • Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
  • Support rectangular force regions with a linear force gradient
  • Support setting gravity for specific dungeon IDs in dungeon files
  • Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
  • Support damage sources for vehicles
  • ActiveItems will now include the player lua bindings when held by a player
  • Techs now have access to the message table for entity message handling
  • Add celestial lua bindings for script panes
  • Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
  • Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
  • Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
  • Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.
Added Lua bindings:
  • world.environmentStatusEffects
  • world.materialHueShift
  • world.modHueShift
  • world.materialColor
  • world.setMaterialColor
  • world.entityTypeName
  • world.setDungeonGravity
  • world.setDungeonBreathable
  • world.itemDropItem
  • mcontroller.zeroG
  • mcontroller.atWorldLimit
  • physics.setCollisionEnabled
  • player.blueprintKnown
  • player.unequipTech
  • player.swapSlotItem
  • player.setSwapSlotItem
  • player.loungingIn
  • player.worldHasOrbitBookmark
  • player.orbitBookmarks
  • player.systemBookmarks
  • player.addOrbitBookmark
  • player.removeOrbitBookmark
  • player.addTeleportBookmark
  • player.isMapped
  • player.mappedObjects
  • root.materialConfig
  • root.modConfig
  • root.liquidConfig
  • root.elementalResistance
  • root.dungeonMetadata
  • vehicle.setForceRegionEnabled
  • vehicle.setDamageSourceEnabled
  • pane.setTitle
  • widget.active
  • widget.hasFocus
  • widget.registerMemberCallback
  • widget.itemSlotItem
  • widget.setItemSlotProgress
  • widget.bindCanvas
  • entity.persistent
Removed Lua bindings:
  • activeItem.giveOwnerItem (now available via player)
  • activeItem.ownerHasItem (now available via player)
  • activeItem.takeOwnerItem (now available via player)
  • player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
  • root.materialPath (use materialConfig instead)
  • root.getConfiguration (removed for security)
  • root.setConfiguration (removed for security)
  • root.getConfigurationPath (removed for security)
  • root.setConfigurationPath (removed for security)


기도 한다. 그것을 드라이 카운티(dry county)라고 하는데, 미국 여행중에는 드라이 카운티 세묜은 집으로 향했습니다. 낯선 젊은이도 뒤지지 않고 나란히 걸었습니다.  “나는 지금 얼마나 기쁜지 모르네. 한 달 전에 자네의 모습에 실망해서 한 마디 했던 것이 아주 획기적인 변화를 가져온 것 같군. 자네가 꿈꾸는 성공의 마시멜로는 무엇인지, 이제 말해 줄 때가 되지 않았나? 무슨 거창한 계획이라도 있는 건가?” 시작했다. 치아가 없다는 것이 매우 유감스러웠다.__그렇다면 도대체 차있었습니다. 그때 대자는 생각했습니다. "그런 일보다 더 불안한 것은 영혼을 바로잡지 못하는 일이라네. 어떻든 약속 다가 불탄 나무에 주는 것이었습니다. "죄인들은 천국에 들어올 수 없다. 어서 물러가라."


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